Arabia’s unique unit, the Mamluk, is a Medieval era heavy cavalry unit that automatically restores full health at the end of each turn, allowing players to utilize it more aggressively. It’s a powerful perk, but difficult to plan around, since it’s impossible to know when it will activate. The Last Prophet perk automatically grants Arabia the final Great Prophet, which will automatically found a Religion in a holy site or Stonehenge wonder. Teddy’s bonuses are especially advantageous in the early game, helping the player expand across his home continent with ease. The Corollary also allows America to build the Rough Rider unit - as long as the Rifling Technology is researched - which generates Culture with each kill and boasts a Combat Strength bonus when fighting on hills. His unique leader ability, the Roosevelt Corollary, grants Combat Strength bonuses to units on the American continent, and appeal bonuses to tiles in a city with a National Park. Because of his unique agenda, Big Stick Policy, Teddy dislikes warring civilizations and civilizations that bully city-states on his continent. Teddy Roosevelt, the 26th President of the United States, leads the Americans. It also creates +100% Tourism pressure toward other civilizations, encouraging tourists to visit the American city instead. America’s unique infrastructure, the Film Studio, provides a culture bonus, adds extra slots for Citizens and Great Works of Music, and earns Great Artist and Great Musician points each turn. The Mustang is best suited for eliminating enemy fighter jets. The Founding Fathers perk allows the Americans to earn Government Legacy bonuses twice as quickly, allowing players to benefit more from sticking with a single government type over a large number of turns. America’s unique unit is the P-51 Mustang, a modern-era fighter jet with bonuses to flight range, experience, and attack vs.
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